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	<title>Technology in the Primary School &#187; computer games</title>
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		<title>Edutainment</title>
		<link>http://bec27.edublogs.org/2008/06/13/edutainment/</link>
		<comments>http://bec27.edublogs.org/2008/06/13/edutainment/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 01:02:54 +0000</pubDate>
		<dc:creator>Rebecca</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[edutainment]]></category>

		<guid isPermaLink="false">http://bec27.edublogs.org/?p=70</guid>
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I read the article titled Does Easy Do It? Children, Games, and Learning by Seymour Papert to get a better understanding of what types of computer-based games are best for children. He highlights a common type of computer game on the market nowadays &#8211; the Edutainment type of game. However, he believes that there are many [...]]]></description>
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<p>I read the article titled <span style="color: #0000ff"><a href="http://www.papert.org/articles/Doeseasydoit.html" target="_blank">Does Easy Do It? Children, Games, and Learning</a> </span>by Seymour Papert to get a better understanding of what types of computer-based games are best for children. He highlights a common type of computer game on the market nowadays &#8211; the <em>Edutainment </em>type of game. However, he believes that there are many pitfalls with such games including them being uninteresting for children.</p>
<p>While I can see the point of designers when planning these types of games; since children enjoy playing computer games why not incorporate educational aspects such as mathematical concepts into such games so they are having fun <strong>and </strong>learning, I also agree with <a href="http://courtneysarah.edublogs.org/2008/06/13/does-easy-do-it/" target="_blank">Courtney</a> who suggests that this just makes games boring.  </p>
<p>The author believes that the best games are ones that entice children, ones that develop a higher level of thinking and learning, not ones that just teach about the nine times tables!</p>
<p>He highlights three strategies for improving the quality of and learning gained from computer games. The first strategy that he suggests is for parents to talk with their child/ren about the games and their learning. His second strategy is to encourage children to design their own computer games and with the amount of child-friendly software out these days, I believe that this is easier than it sounds. The third strategy that he suggests is that the designers of children&#8217;s computer games should recognise their contribution to children&#8217;s learning and should, therefore, get more in touch with children&#8217;s learning wants and needs by producing better quality games that will gain and maintain their interest. </p>
<p>My initial beliefs about the Edutainment type games that I had seen used within schools (such as Rainforest maths) were that they were a fantastic way for children to learn about maths rather than just learning from a textbook. However, after reading this article, my view has changed and I now see that computer games need to be more challenging and inspiring if children are to gain any valuable learning from them at all.</p>
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<p>Reference:</p>
<p><span class="fnt0">Papert, S. (1998). Does Easy Do It? Children, Games, and Learning from:<a href="http://www.papert.org/articles/Doeseasydoit.html" target="_blank">http://www.papert.org/articles/Doeseasydoit.html</a>  </span></p>
<p><span class="fnt0">Phots sourced from:</span></p>
<p><span class="fnt0"><a href="http://www.flickr.com/photos/26036520@N00/140388573" target="_blank">http://www.flickr.com/photos/26036520@N00/140388573</a></span></p>
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